From the workshop
Dev-Blog
Breeders Booty · Work In Progress
A word before you wander
This page is unfinished, and it will stay that way for a long while. Breeders Booty is being built by hand, in stolen hours, between commissions and ink. Expect updates that come slow and steady — no promises of dates, no rushed releases. When something is worth showing, it will appear here.
Breeders Booty
Automate. Entertain. Conquer.
Welcome to the Realm of Sins & Sorrows. Step into the shoes of a Demonic Commander tasked with restoring glory to the Succubus Kingdom. When Princess Gobbie steals Princess Lustie’s sacred Heirloom Hosiery, it triggers an all-out territorial feud across the realm.
To recover the stolen garments and build an unstoppable empire, you must establish thriving settlements, build automated supply networks, and manage high-earning entertainment establishments. Design high-throughput conveyor belt systems, direct physical worker logistics, keep your demonic workforce ecstatic, and capture specialized captive waifus from rival lands to power your base and brothels.
Will you forge a diplomatic alliance or conquer every rival tribe standing in your way? The fate — and fashion — of the realm rests in your hands.
The World
Realm of Sins & Sorrows
A patchwork of petty fantasy kingdoms where Demon tribes and Goblin clans have shared a delicate peace for generations. The Demons maintain economic dominance through the Velvet Veil — a lucrative network of luxury spas, bars, and pleasure houses — while Goblins rule the underground black market known as the Undermarket.
Peace shattered when Princess Gobbie betrays her childhood friend, Princess Lustie, and steals the Silken Strides — an enchanted pair of Heirloom Panties forged in the Loom of Longing that grants immense political charm and realm-wide influence. The Great Hosiery Heist has begun, and war follows fashion.
The Campaign
Panty Raids & Camp Cheeky
Princess Lustie appoints you to construct a frontier stronghold called Camp Cheeky. Your objective is to launch military “Panty Raids” against rival fallen Goblin tribes, defeat their bases, and reclaim 25 unique hosiery artifacts to display in Lustie’s Trophy Room.
Between raids, retreat to Princess Lustie’s Private Quarters. Interact directly with her in her private suite to build intimacy, trigger visual-novel style story events, and equip recovered hosiery onto her to activate passive settlement-wide buffs.
Planned Features
What the realm may one day offer
- 2D Isometric Base Builder & Colony Sim
- Logistics Automation & Factory Management
- Indirect Settlement Strategy (Settlers-Style Priority Controls)
- Adult / Ecchi Management & Dating Simulation
- Symmetrical RTS / Faction Conquest Simulation
Planned Mechanics
The systems beneath the velvet
Dual-Layer Supply Chain Logistics
Combine physical worker hauling with automated graph-based conveyor belts feeding into a single, central Building Bank.
Settlers 4-Style Indirect Control
Control your tribe without micromanagement. Use priority sliders to dictate construction, harvesting, crafting, and military tasks while automated workers execute jobs autonomously.
Brothel & Entertainment Management
Construct Taverns, Pleasure Halls, and Brothels. Assign captured specialists and hostesses, decorate interior rooms with captive restraints and lighting, inspect real-time interior cutaway views, and convert worker happiness into Gold.
Deep Worker Happiness Engine
Satisfied workers work faster and yield more resources. Keep them happy with ale, bathhouses, and brothel services.
Symmetrical AI Competitors & Waifu Captures
Symmetrical AI factions expand, build bases, and haul resources under the same rules you do. Defeat rival encampments to capture over 25 unique waifu specialists to produce high-tier resources and staff your base.
The Velvet Truce System
Activate the Velvet Truce to pause AI military aggression, allowing you to focus entirely on settlement design, supply lines, and entertaining clients without risk of unexpected attacks.
Devlog Entries
Carved from the workbench
No entries carved yet. The first log is coming — progress notes, art passes, and whatever went wrong along the way.
While the workshop hums, there's plenty else to sin over.